## RB's Nentir Vale

## Magic Items

# Preamble

For the rest of this page, *n* is a placeholder for ‘the level of the party’.

In Core 4E, magic items are distributed as follows:

- Each player makes a magic item wishlist, containing at least one item of each level from
*n+1*to*n+4*. - Choosing only from these wishlists, the DM selects one item of each level from
*n+1*to*n+4*. - Over the course of level
*n*, the PCs obtain these magic items, as well as monetary treasure equal to the value of 2 magic items of level*n*. - If the PCs wish to sell or disenchant a magic item, they receive only 20% of its market value. Buying or creating a magic item costs 100% of its market value.

In my experience, the players don’t make or don’t maintain their magic item wishlists, because homework is Inconvenient and Not Fun, on top of which, Real Life interferes. This, in turn, increases DM prepwork and frustration; again, Inconvenient and Not Fun.

# Important

In this campaign, magic items are distributed as follows:

- The players do not make magic item wishlists.
- Choosing
**randomly**, such as via the Quartermaster application on Asmor.com, the DM selects one item of each level from*n+2*to*n+5*. (Each magic item is**one level higher**than in Core 4E, meaning it is both more powerful and more valuable.) - Over the course of level
*n*, the PCs obtain these magic items, as well as monetary treasure equal to the value of 2 magic items of level*n*. (This is the same amount of monetary treasure as in Core 4E.) - The PCs do their best to make use of the magic items they find. Some of them will be utterly unusable. Therefore, if the PCs wish to sell or disenchant a magic item, they receive
**50%**of its market value. Buying or creating a magic item costs 100% of its market value, as normal.

This method is still very similar to the Core method, but it has the following benefits:

- It saves everyone time and effort away from the table.
- It reduces predictability in finding magic items.
- It still gives approximately the same amount of power from treasure as the Core method; the math is shown here.